New Technology / Automation Production
Game Development and Testing
Developed a game called 'Bang Bang Two Fists' using the Hongmeng development environment.
Source material: I turned 'Bang Bang Two Fists' into a game, was criticized for having terrible code, but was saved by HarmonyOS testing services?
Summary
Developed a game called 'Bang Bang Two Fists' using the Hongmeng development environment.
Utilized automated testing services to reduce testing time from five days to two days.
Implemented a comprehensive testing strategy combining manual and automated tests.
Addressed potential bugs and performance issues effectively during development.
Perspectives
Focuses on the impact of testing services on game development.
Support for HarmonyOS Testing Services
- Reduced testing time significantly from five days to two days
- Enhanced efficiency through automated testing tools
- Improved bug identification and resolution processes
Concerns about Automated Testing
- Raises questions about the effectiveness in identifying all potential bugs
Neutral / Shared
- Combined manual and automated testing strategies
- Utilized tools like Diamond Studio and AQTR for comprehensive testing
Metrics
testing_time
5.0 days
original testing duration
Longer testing times can delay product launches and increase costs.
Compress the original 5-day test into 2 days
testing_time
2.0 days
reduced testing duration
Shorter testing times can improve efficiency and speed up the development cycle.
Compress the original 5-day test into 2 days
Key entities
Timeline highlights
00:00–05:00
The speaker developed a game called 'Bang Bang Two Fists' using the Hongmeng development environment, which provided innovative technology and comprehensive tools. Automated testing services significantly reduced testing time from five days to two days, enhancing overall efficiency.
- The speaker developed a game based on Bang Bang Two Fists over two weeks using the Hongmeng development environment, chosen for its innovative technology and comprehensive tools. Automated testing services reduced the testing time from five days to two days, significantly improving efficiency
- The game design included various character types and mechanics, such as ordinary characters, agile enemies, and a unique character for a reward mechanism. The development team faced challenges with device limitations, which were addressed by using AQTR cloud testing services
05:00–10:00
The game development process utilized HarmonyOS testing services, significantly reducing testing time from five days to two days and enhancing efficiency. A comprehensive testing strategy was implemented, combining manual and automated tests, with tools like Diamond Studio for code scanning and AQTR for device testing.
- The game development process utilized HarmonyOS testing services, significantly reducing the testing time from five days to two days and enhancing efficiency
- The game featured various character types, including ordinary characters and agile enemies, each designed to create a more engaging gameplay experience
- A comprehensive testing strategy was implemented, combining manual and automated tests, with tools like Diamond Studio for code scanning and AQTR for device testing
- Real-time performance monitoring through APMAS allowed the team to quickly identify and address issues during gameplay
- The game was made open-source, enabling others to download and contribute, along with a detailed tutorial guiding users through the testing processes